Difference between revisions of "Crawic"
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Got back to Crawic. Went to Herogod. The expensive-looking books are alchemical manuals. A tourney would be starting soon. The raven amulet is silver, albeit tarnished. Paid tribute to Whitehand. He was happy with our work. The tourney was going to have archery, sparring, jousting, and a horticultural show. People were travelling from the 2 other settlements west of the mountains. Cadfan was given permission to compete in the archery meet under Whitehand's banner. | Got back to Crawic. Went to Herogod. The expensive-looking books are alchemical manuals. A tourney would be starting soon. The raven amulet is silver, albeit tarnished. Paid tribute to Whitehand. He was happy with our work. The tourney was going to have archery, sparring, jousting, and a horticultural show. People were travelling from the 2 other settlements west of the mountains. Cadfan was given permission to compete in the archery meet under Whitehand's banner. | ||
==Day 29 (Day 1 of Tourney)== | |||
The tourney is planned to last a week. There will be a horticultural show on day 2 for the benefit of the peasantry. A joust will take place on day 4, the archery meet on day 5, and the melee on day 6 before the whole thing wraps with closing awards on day 7. Ansgar was granted permission to compete at the archery meet alongside Cadfan under Whitehand's banner. | |||
The pair purchased bows from Selwyn the Bowyer, who openly price gouged, but relented when it was made clear that the pair were operating with Whitehand's blessing. After hearing that the melee is going to be a bracket competition to submission, Ansgar went to buy a greataxe so he could get some training in. | |||
Folk had journeyed from all over the westerlands to come to this tourney: from Hertham in the north-west under the banner of Lord Teowulf Shepford, and from Hinxton in the south-west under the banner of Lord Walahfrid Lander. Ansgar and Cadfan got stuck in asking the new arrivals for any gossip. Ansgar spoke to Burgwolf of Hinxton, a fellow melee hopeful, who mentioned that Hinxton had seen a few people of odd religion recently. They were likely morriganites, and were headed west. Cadfan spoke to a mule handler from Hertham who warned that a creature that preys on mules was lairing somewhere near Hertham, and that there also seemed to be one around Crawic judging by his mule's reactions. Cadfan told him to stay away from the mountains. | |||
Ansgar and Cadfan spent the rest of the day practicing with their newly acquired longbows at Whitehand's range. Jorj was rather suspicious when he saw Cadfan there, but nothing came of it. | |||
Back at Angharrad's that evening, Kreek and Krank were set on going to the festival, convinced that if they wore a fancy helmet with a face shield that they'd fit right in. Not convinced by the custom helmets they had dreamed up, Cadfan went to Inga's to borrow some full-length cloaks, which she was just about happy to lend out. | |||
In town, the trio from Angharrad's bumped into Ansgar, who was out buying lanterns and oil for Enk. Cadfan also ran into Antia, and after explaining away the goblins as Inga's kids, the two had a slightly awkward flirt. A passing kid clocked the goblins, but thankfully his mother wasn't listening to him. The party went to see a coinseller, who had a morrigan coin apparently from a digsite in the drylands just south of Ó'Ruairc's territory. According to the merchant, name of Oldham, the kelpies had successfully flooded much of the wetlands on the east of the mountains. He was good enough to mark out the quickest way through the mountains on Cadfan's partial map. | |||
To round off the evening, Ansgar treated the other three to a round of ale (and apple juice for the goblins), before Cadfan, Kreek, and Krank headed home UNDETECTED. Back at home, Cadfan made the mistake of playing dice with the goblins, who thrashed him so thoroughly that he ended up promising to get them a dog and let them sleep in his bed. Suprised by Cadfan's assent to their bets, the goblins relented and let the thief have his bed back, explaining that they wanted to ride the dog if they could. | |||
Back in town, Ansgar headed to a cartographer's stall, but found that all the maps were far out of his price range. Nontheless, Oswy the cartographer was good enough to provide directions to his home in Hinxton. From there, Ansgar headed back to The Smoking Princess, and offered to chaperone any of Angharrad or her gaggle of friends who needed it. He heard from the town guards drinking there that floating lights had been seen in the forest recently. Ansgar did end up walking somebody home - it was Angharrad, who was absolutely plastered and was babbling about lamps with fairies in them being sold by some merchant. | |||
==Day 30 (Day 2 of Tourney)== |
Revision as of 20:03, 13 February 2024
Herein detailed are the adventures of Cadfan and Ansgar. Cadfan is a local felon, loser, petty thief, and general lowlife. Ansgar is the captain of the guard on the estate of Lord Leofing Whitehand. Ansgar once gave Cadfan shelter from a winter storm in a woodshed. They are both from Crawic, a town home to ~2000 people, ruled over by Whitehand.
Day -1
Angharrad kidnapped. Stranger in Crawic.
Day 0
Cadfan fails to track down Angharrad
Day 1
Cadfan's sister, Angharrad, has been kidnapped and taken into the Black Forest. The town guard have been of no use, so he has had to ask Ansgar for help for the second time in their lives.
In town, the pair asked the deputy captain of the town guard, Olwenn, about the kidnappers. A pair from the Sons of Morrigan, known bandits, had been seen on the outskirts of town recently. A ruined keep out in the forest was likely their base. Antia, a prostitute and close friend of Cadfan, mentioned that she had noticed a strange man with foreign coinage in town 2 days ago.
Ansgar and Cadfan set off on the hike north east into the forest. They found the keep, and approached in the gathering dusk. Ambushed a young bandit who was going for a leak. There were 4 more within. Heard a strange language being spoken in one part of the keep. There appeared to be caverns below the ruins. A sarcophagus of a raven woman concealed a secret door. There was some evidence of summoning rituals. One of the bandits seemed all the way mad. More raven imagery. Killed two bandits who were wittering about a beast and took their key. Found Angharrad, and slew the bandit abusing her.
As the trio escaped the ruins, the beast emerged and gave chase. Cadfan drove it off with burning oil. Ran into some goblinoid creatures but avoided conflict and made it home safely.
Day 2
Ansgar paid tribute and reported on the bandit activity to Whitehand. The foreign coin is from Lord Ó'Ruairc, a rival across the mountains to the east. Morrigan is a figure from folk tales. The old keep in the forest once belonged to a Lord Cannach, but now lies unclaimed since his estate was destroyed in an "accident". Whitehand tasked Ansgar to bring him the head of the beast. Angharrad promised to forage away from the forest whilst the beast was around. Ansgar reminted the foreign coin whilst Cadfan had a set of lockpicks made. Inga, a poacher and friend of Cadfan mentioned she had seen the beast and it stank of sulphur.
Elroc (deputy captain of the estate guard), Ansgar, and Cadfan set off to track the beast, armed with a pail of water to tackle it's fire breath that Angharrad had mentioned. Some way into the journey, the trio came across a pair of a manacled little green men fleeing at speed from something. We freed them, and they chose to accompany us. Names of Kreek and Krank.
With Kreek's help, the party found a vine-covered cave entrance out in the forest. Deep in the cave, Cadfan unlocked the chains of many more goblins who were in some sort of mining prison camp. Slew a pair of humanoid creatures, likely hobgoblins. The second one told us that the beast was summoned by The Sons of Morrigan from "down below". The wolf-beast was found and slain in a room with an alchemical symbol drawn on the wall.
Returned to the edge of the forest, where most of the goblins departed. Kreek and Krank stayed, and ran into Angharrad and Inga. Luckily, the latter pair didn't freak out, and the two goblins are now living with Angharrad and Cadfan.
Kreek and Krank got settled in whilst Elroc, Cadfan, and Ansgar went to pay tribute to Whitehand. For slaying the beast, Ansgar was offered minor lands and a surname, Elroc a squiring, and Cadfan was asked to prove his worth by spying on Ó'Ruairc.
Day 3-9
Ansgar and Cadfan visited a wyrding woman on the edge of town. To Cadfan she said "friend to fey you will be, but beware the old yew tree". To Ansgar she spoke "the shadow of the dragon is an omen but the coming of the wolf is a sign". Rumours brought news of a new religion rising in Ó'Ruairc's lands, and of Kelpies causing floods in the eastern rivers. An envoy of Ó'Ruairc visited, and according to Antia, he spoke of a peculiar martial religion. An old man told stories of a winged beast in the skies near the mountain pass.
Whitehand tasked Ansgar with learning more of the Sons of Morrigan in exchange for his lands. Ansgar and Cadfan spoke with Olwenn about the Sons, and he mentioned some graffiti. Herogod, Whitehand's secretary, identified the graffiti as a combination of the symbol of Morrigan and the ritual rune of summoning.
Day 10
Headed towards the keep. Saw evidence of brigand traps. Found an old signal tower and liberated it from it's current bandit owners. They had seen Ó'Ruairc's envoy, and a goblin. Stole a strange sword from their stash. Stayed at the tower overnight, and heard odd choral signing from the forest.
Day 11
Returned home under ash rain. Paid tribute to Whitehand. He is having the sword investigated.
Day 12
Headed north. Found a stone circle with carvings of goblins. Huge black stone pillars surrounding some bloodstained grass. Rested at the old signal tower, where we heard strange chanting, distinct from the singing on Day 10.
Day 13
Rain
Found a scroll stuck to the door with a knife. Failed to find any game to hunt. Slept at the tower again.
Day 14
Rain
Returned home exhausted. Kreek and Krank explained the stone circle is a goblin burial ground. Went foraging to great success. Herogod read the note for us: "Free the forest from the faerie folk, fight for humanity." The knife was a poisoners dagger.
Day 15
To the south-east of Crawic, found a lone barn in the forest. Inside, there was a dark-skinned woman who spoke a foreign language and a little british. She wished to be left alone.
Day 16
Pushed north into the mountains. Drove off a pair of bandits from a merchant's caravan, but he was already dead. A lone goblin with broken manacles leading a horse disturbed camp that night. Convinced him to rest with us.
Day 17
The goblin left peacefully that morning after a tense standoff. Found a chapel to the triple goddess Morrigan. A blizzard forced Ansgar and Cadfan to shelter inside the chapel. The chapel seemed very wrong, and resisted Cadfan's attempt at a warding symbol.
A priest with 2 hobgoblin guards appeared from a backroom and told us we must listen to his sermon in exchange for shelter. Morrigan is a warrior's goddess, and is the new religion rumoured in Ó'Ruairc's lands. The Sons of Morrigan condemn feyfolk to death because they are not considered capable of ascendant thought. Hobgoblins are magical mutations of goblins created by Morriganites. Cadfan made it through the sermon by playing the fool. That night, we camped in the frozen wilderness.
Day 18
On the way home, spotted some goblins at their stone circle. When we paid tribute to Whitehand, he was clearly concerned by the Morriganite activity, and asked Ansgar to report any developments directly to him as quickly as possible.
Day 19
Procured a mule from Lord Whitehand. Set out NW. Saw strange holes dug into the ground. Quiet area, rolling hills. One ration went bad. Returned home safely.
Day 20
Set out SW of Crawic. Decent weather but strange red sky. Rolling hills. Heavens opened. As rain started pooling in the valley, a woman with claws and bat wings emerged from it. We fled. Found a strange door set into the side of a hill. It was small, ~5ft. The person/man behind it was not friendly and did not want visitors. Ansgar heard voices on the breeze speaking to him. Made it home, gave Krank a knife.
Day 21
Went hunting with Kreek and Krank. Noticed birds migrating the wrong way, at speed away from the mountains. Found 4 sheep. Got 3 of them. Butchered them with Inga's help.
Day 22
Headed south from Crawic. More empty hills. Headed home. Saw scorch marks on the grass. Got called to Whitehand that evening. He had finished his investigation into the Moonblade with the help of a Theurge who was travelling from a town to the NW. The sword is magically powerful, but is cursed to eventually drive the user into a rage of pure self-conviction. It was not forged by human hands. Whitehand was unsure what to do with it, so Ansgar suggested he might one day reforge the curse out of it.
Day 23
Headed to the old Cannach Keep. Something was following them. Was it ever there? Insidez returned to the northern edge of the corridor. Opened a locked door to find piles of rotting viscera. Ran into a rotting shambling flesh creature. There were more, but we burnt the room. The whole room burned up nicely. Inspected the wreckage. The skeletons of the flesh things were mostly human, but with odd differences. Runic graffiti. The cracks in the walls on one corridor definitely led down to some sort of subterranean area. Found a scorched tapestry and magic torches. The tapestry depicted Cannach and his wife. The wife was worshipping Morrigan, and Cannach was pointing a sword at her back. Carving of the three faces of Morrigan. Moving skeletons. Picture of a bird-winged reptile. Fountain. Mosaic of the flesh ghoul creatures. Cadfan was wounded in a fight with one of the flesh ghoul things. Retreated to the signal tower. Ansgar scavenged enough food. Rested at the tower that night.
Day 24
Made it home. Saw huge gouge marks in the trees. Rested.
Day 25
Went hunting with Kreek + Krank. Found a bear! Managed to slay it, and drag it back toward Inga's. Harvested 75 fresh rations. Inga will have 10 dried rations for us on Day 35.
At Whitehand's estate, Ansgar found Jorj bragging about having killed the bear. Rennan is a bit of a loose-lipped guy when it comes to respecting authority. Got them to pipe down and smarten up, then went to bed.
Cadfan went to The Smoking Princess, near the brothel. He paid for a pint up front for once, which was noticed by Nolven, the landlady. Heard a rumour that merchants travelling the mountain pass were going missing. Ordered more bolts and a grappling hook from the blacksmith.
Day 26
Windy
Set off to the old Cannach keep. Made it safely. Cadfan abseiled into the cave below. It seemed natural. Constant barely audible whispers. Some small blind insects. Not gems or anything of note. Whispers got louder as he tried to leave. Returned to the room where Cadfan nearly died. Looted the ghoul. Musty fountain. Ran away from some sort of ghost. Heard reedy female singing as we fled. Foraged food and stayed at the watchtower.
Day 27
Cold
Headed north into the mountains. Went to the Morrigan chapel. Nobody home. All seemed quiet. Found a bone portcullis in the back. Heard far off sounds of combat. Came to a room with bloody spikes, some corpses, and a hobgoblin. Killed the hobgoblin. Looted a raven amulet. Books weren't of immediate interest, but we took some expensive looking ones. Found a big sleeping creature and killed it. Hidden door in a matching bookcase. Trapped acid door. Killed 2 more hobgoblins. Enchanted lock caused Cadfan to start feeling very weird. Temperature dropped. Cadfan snapped out after 30mins. Heard whispers, but the choral singing we heard in the forest a while back interrupted them. Floor trigger trap. 2 hobgoblins and Enk, the goblin from the mountain camp. Killed the hobgoblins, left the dungeon with Enk in tow.
Saw a very young red dragon overnight. Ansgar saw a funny looking bug, and squished it (it was a scorpion).
Day 28
Windy, mild
Enk confirmed there are at least 4 dragons in the mountain. We had seen one of the babies of the family.
We promise to buy Enk a lantern, oil, bow, and arrows if he could tell us where the Hobgoblins are found. Put out some dragonfire in the forest. Returned Enk to his people.
Got back to Crawic. Went to Herogod. The expensive-looking books are alchemical manuals. A tourney would be starting soon. The raven amulet is silver, albeit tarnished. Paid tribute to Whitehand. He was happy with our work. The tourney was going to have archery, sparring, jousting, and a horticultural show. People were travelling from the 2 other settlements west of the mountains. Cadfan was given permission to compete in the archery meet under Whitehand's banner.
Day 29 (Day 1 of Tourney)
The tourney is planned to last a week. There will be a horticultural show on day 2 for the benefit of the peasantry. A joust will take place on day 4, the archery meet on day 5, and the melee on day 6 before the whole thing wraps with closing awards on day 7. Ansgar was granted permission to compete at the archery meet alongside Cadfan under Whitehand's banner.
The pair purchased bows from Selwyn the Bowyer, who openly price gouged, but relented when it was made clear that the pair were operating with Whitehand's blessing. After hearing that the melee is going to be a bracket competition to submission, Ansgar went to buy a greataxe so he could get some training in.
Folk had journeyed from all over the westerlands to come to this tourney: from Hertham in the north-west under the banner of Lord Teowulf Shepford, and from Hinxton in the south-west under the banner of Lord Walahfrid Lander. Ansgar and Cadfan got stuck in asking the new arrivals for any gossip. Ansgar spoke to Burgwolf of Hinxton, a fellow melee hopeful, who mentioned that Hinxton had seen a few people of odd religion recently. They were likely morriganites, and were headed west. Cadfan spoke to a mule handler from Hertham who warned that a creature that preys on mules was lairing somewhere near Hertham, and that there also seemed to be one around Crawic judging by his mule's reactions. Cadfan told him to stay away from the mountains.
Ansgar and Cadfan spent the rest of the day practicing with their newly acquired longbows at Whitehand's range. Jorj was rather suspicious when he saw Cadfan there, but nothing came of it.
Back at Angharrad's that evening, Kreek and Krank were set on going to the festival, convinced that if they wore a fancy helmet with a face shield that they'd fit right in. Not convinced by the custom helmets they had dreamed up, Cadfan went to Inga's to borrow some full-length cloaks, which she was just about happy to lend out.
In town, the trio from Angharrad's bumped into Ansgar, who was out buying lanterns and oil for Enk. Cadfan also ran into Antia, and after explaining away the goblins as Inga's kids, the two had a slightly awkward flirt. A passing kid clocked the goblins, but thankfully his mother wasn't listening to him. The party went to see a coinseller, who had a morrigan coin apparently from a digsite in the drylands just south of Ó'Ruairc's territory. According to the merchant, name of Oldham, the kelpies had successfully flooded much of the wetlands on the east of the mountains. He was good enough to mark out the quickest way through the mountains on Cadfan's partial map.
To round off the evening, Ansgar treated the other three to a round of ale (and apple juice for the goblins), before Cadfan, Kreek, and Krank headed home UNDETECTED. Back at home, Cadfan made the mistake of playing dice with the goblins, who thrashed him so thoroughly that he ended up promising to get them a dog and let them sleep in his bed. Suprised by Cadfan's assent to their bets, the goblins relented and let the thief have his bed back, explaining that they wanted to ride the dog if they could.
Back in town, Ansgar headed to a cartographer's stall, but found that all the maps were far out of his price range. Nontheless, Oswy the cartographer was good enough to provide directions to his home in Hinxton. From there, Ansgar headed back to The Smoking Princess, and offered to chaperone any of Angharrad or her gaggle of friends who needed it. He heard from the town guards drinking there that floating lights had been seen in the forest recently. Ansgar did end up walking somebody home - it was Angharrad, who was absolutely plastered and was babbling about lamps with fairies in them being sold by some merchant.