Difference between revisions of "Recall knowledge in combat"

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(Created page with "Recall knowledge is governed by the following standardisation of rules. These concern the initial identification of the creature, and then further recall knowledge actions to gain more mechanical information about the creature. ===Initial Identification=== To quote the CRB: A character who successfully identifies a creature learns one of its best-known attributes—such as a troll’s regeneration (and the fact that it can be stopped by acid or fire) or a manticore’s...")
 
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It is not possible for a character to re-attempt indentification after a failure or critical failure.
It is not possible for a character to re-attempt indentification after a failure or critical failure.


This is the only step of the process that allows mastermind rogues and the monster hunter ranger class feat to apply their bonuses. If a character has already succeeded at a check to identify the creature, it is not impossible for a different character to try again for the sake of attaining a critical success.
This is the only step of the process that allows mastermind rogues and the monster hunter ranger class feat to apply their bonuses. If a character has already succeeded at a check to identify the creature, other characters may still make further attempts.


===Additional Knowledge===
===Additional Knowledge===
From the CRB: Sometimes a character might want to follow up on a check to Recall Knowledge, rolling another check to discover more information. After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject.
From the CRB: Sometimes a character might want to follow up on a check to Recall Knowledge, rolling another check to discover more information. After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject.
It is important to note that this DC of additional attempts scale on a per-character basis, and failure only stops that character from attempting further checks.

Revision as of 09:22, 30 July 2022

Recall knowledge is governed by the following standardisation of rules. These concern the initial identification of the creature, and then further recall knowledge actions to gain more mechanical information about the creature.

Initial Identification

To quote the CRB: A character who successfully identifies a creature learns one of its best-known attributes—such as a troll’s regeneration (and the fact that it can be stopped by acid or fire) or a manticore’s tail spikes. On a critical success, the character also learns something subtler, like a demon’s weakness or the trigger for one of the creature’s reactions.

It is not possible for a character to re-attempt indentification after a failure or critical failure.

This is the only step of the process that allows mastermind rogues and the monster hunter ranger class feat to apply their bonuses. If a character has already succeeded at a check to identify the creature, other characters may still make further attempts.

Additional Knowledge

From the CRB: Sometimes a character might want to follow up on a check to Recall Knowledge, rolling another check to discover more information. After a success, further uses of Recall Knowledge can yield more information, but you should adjust the difficulty to be higher for each attempt. Once a character has attempted an incredibly hard check or failed a check, further attempts are fruitless—the character has recalled everything they know about the subject.