Difference between revisions of "The B Team"

From Heathen's Gap Wiki
m
Line 1: Line 1:
[[Category: Campaigns]]
[[Category: Campaigns]]
[[Category: Dolmenwood]]
[[Category: Dolmenwood]]
Records detailing the exploits of
Records detailing the exploits of the "Drigbolton Four".


==Session 1==
==Session 1==

Revision as of 20:50, 8 October 2024

Records detailing the exploits of the "Drigbolton Four".

Session 1

Sunning, the 21st of Haggryme

Relentless wind.

In Drigbolton the party formed: Herodotus and Krunk had arrived together, having heard of wise women experiencing dreams of an ancient lord leading bloody hounds on a campaign of conquest - "the Kryptwood bleeds". Eric rocked up after hearing from a captive bandit that a manor in the Kryptwood holds the treasures of a long-dead tyrant. Halt is bounty hunting 'Sly' George Tanner for the crimes of armed robbery, murder, adultery and the publication of lewd and bawdy songs. Reward: 2,500 gold pieces. Known to be at large somewhere in the Kryptwood.

The party took a path North-east out of Dolmenwood, looking for Hendenburgh, but the path gave out long before then. Halt pulled them through the Kryptwood, and the party arrived in the ivy-entangled and very unwelcoming Hendenburgh. Saving the brambled manor for later, the party headed to the town's church, which was boarded-up. The parochial house nearby was occupied by an inebriated man who had the disposition of a priest. He disowned the church, and started lecturing the party about how he was defrocked by the townsfolk. He claimed the world would end in the next 10 years unless the ecclesiastical hierarchy was overthrown with common priests. He hates the pluritine church, which the townsfolk rallied behind and overthrew him. He refused to help the party with information about the hounds if they brought him high quality grain alcohol. He then mentioned that Hendenburgh had suffered economic issues recently as well. There was a silver mine north of the river once, but that has since closed.

Just off the town square, the party found a small blacksmith's shop, though not very active. The blacksmith was staring across the road at the inn, but invited the adventurers inside as soon as he spotted them. He was keen to know why the landlady had taken against him recent days, as he had quite a crush on her. He offered a discount on his services in exchange.

On the way to the southern edge of the village, Halt spotted the villagers begging the pastor for help to end the plague of hounds. He was not receptive.

A log cabin on the south edge of town was the home of a hunter. He knew of Sly George, and confirmed he was in the area. He had previously led a band of townsfolk in pursuit of the hounds, but three were slain and he had to flee with the survivors. He offered to accompany the party if they went after the hounds. He detailed the attacks: hounds started appearing in the forest 6 weeks ago. A month ago, 2 villagers were found dead. The hounds have been terrorising the village ever since from the forest. An adventuring party came through town a week ago to tackle the hounds, but have not been seen since. The landlady's 3 sons might be willing to go adventuring. He also noted a bounty hunter had been seen in the inn recently, and the pastor could be of help if he could be convinced. Ulver the poacher told us not to bring back the bodies of any of the other adventurers, just to bury them.

At the Galloping Goat Inn, the party found a warm reception from the barlady. Her three sons were there, as well as a weary-looking traveller and a gold-toothed lady drinking whiskey. The barlady was immediately frustrated at the mention of the blacksmith, and offered to pay for him being driven out of town. Her sons, the eldest of which seemed combat-ready, were willing to work as hirelings, and their mother was happy for them to go. The barlady dismissed the pastor as an issue, but mentioned the coroner wasn't letting people bury the dead. At the mention of "Sly" George, Doug the Bounty Hunter approached the party and tried to hire them. He revealed SG was allegedly to the east.

The gold-toothed woman turned out to be a prospector, and was looking for guards to escort her to the silver mine. Her trust offered 5000gp for confirmation of gold or silver in the area. Eric agreed a 1:2 split with Kathianne in the party's favour for escorting her through the old silver mines to the north.

Thomas the farmer was off to see Morton the Miller, who was morose due to his missing wife and was refusing to take the brakes off the mill. The villagers are hungry and need bread. Morton's wife was last seen on the outskirts of the village collecting wood. Morton was also worried about his brother, the fisherman who lived to the south-east. The river is fast running and hard to cross. There is a bridge at Morten's brothers place. The barn on the east of town was locked. Halt smelled decaying bodies. The over-excited coroner greeted the party, offered care if they needed it (double natural healing), and showed them the 5 bodies. Lynabeth thanked the party for visiting, and asked them to report any information on the hounds to her.

At the manor, the party was invited in by the groundskeepers, and received by an octagenarian lord and his much younger wife. The lord is senile, and his wife denies the supernatural aspects of the hound legend, instead blaming badgers. She was much more interested in a local villa to the north-east, and would pay 10% over market price for them. She also offered to identify magic items for free over the course of 2 hours.

Back at the inn, heard again about Ulver's failed expedition.