The Thieves

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Records detailing the exploits of members of the Dreg Thieves' Guild, particularly Guillem and Wendlow, two locals.

Session 1

Frisk, the 19th of Lymewald

Cold, windy, gloomy.

Dreg is a bog town located in 1110 that's slowly slumping into the river, and is controlled by Lord Malbleat. The most influential person around here is the merchant who owns the port, Madam Shantywood.

Guillem and Wendlow are canvassing for jobs in the Spawning Salmon, a warehouse converted into a seedy gambling establishment.

Birkmaster Monocleese is in league with witches and is going to ritually sacrifice his wife.

The propietor of the casino, by name of Sidley Crump, offered to get us involved in his operation. He warned us to stay away from Shodgury, and invited us into the backroom bar which was pretty obviously a thieves guild. The first contract offered was to rob the tower of a magician who had gone mad in the woods to the south.

Eggfast, the 20th of Lymewald

Clear, cold.

Sunning, the 21st of Lymewald

Clear, cold.

Session 2

Colly, the 22nd of Lymewald

Cold, windy, gloomy.

Chime, the 23rd of Lymewald

Frigid mist.

Hayme, the 24th of Lymewald

Cold, windy, gloomy.