The Thieves

From Heathen's Gap Wiki

Records detailing the exploits of members of the Dreg Thieves' Guild, particularly Guillem and Wendlow, two locals.

Session 1

Eggfast, the 20th of Lymewald

Clear, cold.

Dreg is a bog town located in 1110 that's slowly slumping into the river, and is controlled by Lord Malbleat. The most influential person around here is the merchant who owns the port, Madam Shantywood.

Guillem and Wendlow are canvassing for jobs in the Spawning Salmon, a warehouse converted into a seedy gambling establishment. They heard from a drunk that Birkmaster Monocleese is in league with witches and is allegedly going to ritually sacrifice his wife.

The propietor of the casino, by name of Sidley Crump, offered to get us involved in his operation. He warned us to stay away from Shodgury, and invited us into the backroom bar which was pretty obviously a thieves guild. The first contract offered was to rob the tower of a magician who had gone mad in the woods to the south.

Sunning, the 21st of Lymewald

Clear, cold.

The pair of thieves explored the area surrounding Dreg, and ran into some herb peddlers. Sadly, the wolfsbane on sale was out of Guillem and Wendlow's budget. They pressed on, and discovered a watermill with strangely dark windows. It turned out to be the residence of Merissien the Mutable, a magician who was willing to pay excellent prices for magical crystals. He was good enough to inform the thieves that the tower they were looking for was the Nyfward Tower, built by Nyf Nimbly.

Later that day to the south, the two adventurers found Nyfward Tower, and entered the magical structure. After a tense negotiation with some very vain manticores and escaping a hoard of boars(!), the thieves were teleported back to the ground floor by a magical trap. Despite the short length of the excursion into Nyf's tower, the pair made it out with some silverware, bed dressings, and some sort of magical scroll. They marched back to Dreg, arriving late at night. At the Thieves' Guild, they sold the cutlery and bed dressings to prove themselves to their bosses, but kept the magical scroll.

Session 2

Colly, the 22nd of Lymewald

Cold, windy, gloomy. Guillem and Wendlow took a full day to rest and relax, doing only some light shopping.

Mercenaries are more common than usual in Dreg.

That night they used the second and final night of their "welcome package" free accomodation at The Spawning Salmon.

Chime, the 23rd of Lymewald

Frigid mist.

Hayme, the 24th of Lymewald

Cold, windy, gloomy.