The Road to Daggermark

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The road to Daggermark follows the journey of three Mendevian warriors - Arthur Baudwin, Gomek Broadheart, and John Parinder - as they discover and then investigate a vampiric threat to Mendev that is emerging from the River Kingdoms.

The Festering Barrow

Marching Orders

Confluence of Plunder

After reaching Outsea in Sarenith 4722AR, the crusaders made the choice to continue their journey to Daggermark on foot. After a further two days of travel, they arrived at a village next to the conflux of the Dagger and Wyvernkill rivers. The small settlement caught the noble party's eye as it had a distinct air of gloom about it. When they pressed on only a little further into the village, they came across a bandit's look-out post - the ruffians attacked them on sight, but were swiftly dispatched.

The crusaders fought their way to the ruined keep where the bandits had made their base, and after fending off volleys of arrows, made it inside the keep and to the cellars below.

In the depths of the keep, the party easily found their way to the "office" of Chief Ragnar, a man far too keen on proclaiming the Blackblood's fury and brutality in combat. The Mendevians slew the chief and his two lackeys, though not without Arthur sustaining some serious injuries during the fight. In Ragnar's trunk there were two intruiging items of correspondence: the first, a letter from Lord Rathkin, presumably Ragnar's boss, instructing the chief of the Blackblood bandits to report movements of personnel in the surrounding area; the second letter was a crumpled note from a Baron Vilitrimeth, offering Ragnar twice the wages offered by Rathkin if the chief reported the movements of any "crusaders or religous types" seen in the area solely to the baron.