Escape from Okeno

From Heathen's Gap Wiki

After being captured by slavers when the ship he was taking to Jalmeray was raided, the ex-accountant Unek Chuyar had no choice but to fight for his freedom.

Session 1

In Pharast 4722AR, Unek Chuyar wakes in a cellblock intended for captured creatures to be sold into slavery. It is here he meets a doctor and a large changeling woman, Ingri. After some attempt to talk to Ingri, Unek settles into nervous conversation with the doctor, asking in a panic whether he had seen a catfolk anywhere in the cellblock; he had not. A ruckus interrupts their talking as Ingri jumps to her feet to peer out of the locked door. They ask what she sees, but she doesn't know what is happening. Suddenly, the door is sprung open by The Blue Flash, a swashbuckling mousefolk with an affinity for the dramatic. In his theatrics, he announces that they are free! He has orchestrated a mass prisonbreak of one of the biggest slavers cellblock on Okeno.

The trio waste no time after the Blue Flash dashes away and head to find their weapons and armour. As luck would have it, Unek finds his wakizashi named Eurus, Ingri finds her great axe, throwing knife and armour, and the doctor finds his healers tools. As the doctor keeps watch in the hall, the two unlikely acquaintances find themselves facing a homunculus. Having never seen anything like it, the swiftly dispatch it, Unek taking a nasty bite whilst Ingri manages to avoid such a fate. They continue on to find escape after this, only to run headfirst into the Blue Flash looking somewhat worse for wear against the orcish captain of the ship. Unek and Ingri waste no time in assisting their liberator. Unek attempts to peck the orc, though to little success. Ingri then sweeps in with her greataxe, nearly downing it in only two strikes. It does not, however, stop the orc from nearly doing the same to Unek. She offers the final blow to the mouse, who gladly jabs his rapier into the bleeding gash across the orc's chest. Once it is dead, the doctor appears from hiding and takes a moment to heal Unek, though he had never worked on a tengu before.

Once off the ship and with little else to do, Unek and Ingri part ways with the doctor and follow the Blue Flash. As they travel, he tells them about another important job he would be doing later that night, and invites them to join him. A warehouse is holding even more slaves than the ship they were rescued from. There is no hesitation in their joining the mouse. He then takes them home to his massive family where they share soup with the mousefolk. It is here that the Blue Flash is called by his name and there are mentions of a missing uncle. Keeping up his bravado, he brushes off the mundane comments of his family and rushes Unek and Ingri out as soon as possible. With gratitude, they leave, happy to have full stomachs and the chance to earn more coin.

The Blue Flash leads them to a warehouse with a goblin guarding the door. Ingri suggests a more direct method of coercion or a swift ending for the goblin whereas Unek argues for a more systematic approach, looking for somewhere to sneak in. Trusting in the tengu's intellect, they walk the perimeter, sussing out another guarded door and three other goblins. Sneaking in is not likely. Going with Ingri's method, the Blue Flash decides to approach the goblin on guard whilst Unek and Ingri discuss which of them would do so. The goblin is immediately suspicious and is on guard, telling the mousefolk to move on. Not happy with this outcome, Ingri steps forward, deciding that someone closer to six-feet tall may be more useful. With intimidating prowess, she convinces the goblin to let them in under the guise of wanting to improve workers rights for guards on Okeno. It is here he reveals his name as Grik, and tells Ingri and co that the lock on the door behind him was actually poisoned. As he attempts and fails to unlock the door, another goblin comes over. Grik attempts to explain himself whilst Ingri moves her intimidating glance to the second goblin, Grok. The two decide to let the party in through the side door, past the two other gobling guards, who decide they are not paid enough to argue this decision.

Once inside, they see no slaves, but piles of boxes with a web of ropes hanging across the ceiling. In this web is an acrobatic woman with a dangerous array of knives in her holster. She declares the goblins fools and readies up for an attack. Before she can launch her barrage of attacks and order her goblin workers, Ingri offers each of them a gold piece each if they would enlist their services to her. With their finicky morals, they accepted very quickly. The fight ensues: Ingri rushes towards the woman, soon realising she cannot reach the villain with her axe if she did not clamber up the boxes. Throwing her knife for a swift and deadly strike, she angers the acrobat. The fight continues further, each member of this unlikely party attempting to hit the slippery villain. The final hit was made by Ingri, who, after being slashed near fatally, catches the acrobat on her swing down from the ceiling, bringing her axe clean through the abdomen of the woman, leaving her in two clean and brutal pieces. This place was not a slavers hold, but that of a loan shark. In the far side of the warehouse, the Blue Flash dashes to the side of another mousefolk: his brother. The uncle of the mousefolk family was no longer missing. They take the contents of the warehouse for themselves, Ingri deciding to follow Unek wherever he decides to go, the goblins following their new changeling boss.

Session 2 - 29/06/2022

After almost two months, Unek and Ingri managed to secure transport off the island through Niharo, one of the Blue Flash's contacts. Whilst waiting for instructions from the priestess of Gozreh, Unek, to his surprise, was contacted out of the blue by Quakes in Shadows, who was presumed dead or sold. That same day, he reuinted with Quakes at the docks which Ingri had been working at in the prior two months. The next night, the group followed the Blue Flash directions to the meeting point he had arranged with his contact who had promised to get them off the island to Katapesh. Unfortunately, on the way, Unek's curiosity lured the group into a side alley, where they were ambushed by a pair of gnoll slavers who have been sent to hunt down Quakes. The gnolls were ruthlessly dispatched, and the fugitives managed to get away with few wounds.

Session 3 - 23/08/2022

After defeating the gnoll pirates, Ingri and Unek looted the corpses, but Quakes suddenly announced they had to leave to check on a friend who may be in danger. Moments later, they heard a loud crash from a nearby alleyway. Upon investigation, the crash was revealed to be a catfolk and some sort of mech construct fighting a giant centipede whilst a ratfolk looked on.